Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo hasn’t been too keen on letting us mere mortals stroke the Wii U, as no amount of coins could unlock the console’s cabinet at E3. Surprisingly though, Inside Games managed to get up close and personal to this white box outside its little cave, and then came home alive with a few clear shots. Mind you, there’s hardly anything exciting here: we’re just gazing at some air vents on the side and back, plus a few ports — including HDMI — on the latter. As pointed out by our brethren over at Joystiq, only time will tell whether this curvy Wii U will come with an attachment to imitate its predecessor’s vertical standing. Check out the backside after the break.

Continue reading Nintendo Wii U console shown off in its bright, minimalistic entirety

Nintendo Wii U console shown off in its bright, minimalistic entirety originally appeared on Engadget on Wed, 15 Jun 2011 01:12:00 EDT. Please see our terms for use of feeds.

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Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Microsoft’s E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier’s rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it’s done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don’t: just tell Gunsmith what you’re looking for. For instance, saying “Optimize for range” produces a weapon any sniper should be proud of — even better, we found that commanding Gunsmith to “optimize for awesome” birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith’s gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.

Continue reading Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Kinect integration in Ghost Recon: Future Soldier, hands-off (video) originally appeared on Engadget on Wed, 08 Jun 2011 07:49:00 EDT. Please see our terms for use of feeds.

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Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage

Nintendo’s E3 2011 keynote yesterday gave the world its first official look at the all-new Wii U hardware plus (we thought) a glimpse at the graphical capabilities of its next console. As it turns out, the impressive list of upcoming games for the 2012-bound console was just that, a list, with the visuals we saw on screen coming from PS3 and Xbox 360 versions of said titles. Nintendo of America chief Reggie Fils-Aime has confirmed that to be the case in an interview with GameTrailers, where he also points out that the eventual Wii U games will look at least as good as their PS3 / 360 counterparts. Which is why, in his eyes, it’s okay to show us those games being played on the competition’s (current-gen) hardware. He does remind us that the Wii U will be delivering graphics at a 1080p resolution, and points to the garden tech demo that also graced E3 as an indicator of what can be done with Nintendo’s next console. That’s all well and good, but maybe tell us in advance next time, Reggie?

Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage originally appeared on Engadget on Wed, 08 Jun 2011 06:47:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U console eyes-on

Sadly we weren’t able to get our hands-on the new console that’s going to come along with the Wii U controller. Every operational unit is clad in shimmering Lucite and locked away. But, from what we can see peering through the glass it’s more or less a curvaceous Wii. It’s a little bit chubbier, maybe a hint taller, but the design is much the same: glossy white and a big disc slot. Nintendo definitely isn’t giving up on physical distribution for this round. All that we can see beyond that is a power button, a reset button, a red sync button, and a little flip-down door much like on the Wii. What’s behind the door? Memory cards? More buttons? Magic? Feel free to speculate wildly in comments.

Zach Honig contributed to this report.

Nintendo Wii U console eyes-on originally appeared on Engadget on Tue, 07 Jun 2011 14:39:00 EDT. Please see our terms for use of feeds.

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MSI’s Afterburner Android app makes GPU overclocking as easy as Facebooking

Back in our day, overclocking one’s PC was akin to a fine art. It took skill. Precision. Effort. Cajones. These days, it’s just about as simple as blinking. Or winking. Or winking while blinking. MSI’s made the simplification of PC overclocking quite the priority over the past few years, with OC Genie and an updated Wind BIOS from last decade putting all sorts of power into the hands of mere mortals. At Computex this week, the outfit took things one step further with the Afterburner Android app. Purportedly, the GPU tool enables users to monitor the temperature, voltage and fan speed of their graphics card via a WiFi connection, and if you’re feeling froggy, you can overclock and overvolt to your heart’s content. Details beyond that are few and far betwixt, but we’re hearing that it’ll soon work with GPUs from other vendors, and that an iOS variant is en route.

Continue reading MSI’s Afterburner Android app makes GPU overclocking as easy as Facebooking

MSI’s Afterburner Android app makes GPU overclocking as easy as Facebooking originally appeared on Engadget on Mon, 06 Jun 2011 06:37:00 EDT. Please see our terms for use of feeds.

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Sony’s SmartAR demoed live, raises the bar for augmented reality (video)




Remember Sony’s SmartAR? The markerless AR technology that promises reality augmentation without the need for unsightly tattoos? It’s back again, showing itself once more after an all-too-brief 48 hour layoff. A new live-demo shows Sony’s markerless object recognition system focusing on posters, tables, books, and coffee cups in lieu of the traditional AR card — allowing it recognize multiple objects at once. Focusing on objects rather than markers allow augmented entities to interact more naturally with their environment. For instance, bouncing AR balls plummet off the edge of a table, and realistically ricochet off of a book placed in their path. Objects don’t even need to remain on screen, as demonstrated by an AR pop-up menu that remained viewable even after the object-marker that spawned it left the viewer’s field of vision. Sony seems to have built the groundwork of an augmented reality system that might actually be useful — pair this up with a set of swank AR glasses (or better yet, holographic AR glasses), and we’ll have a vision of the future we can really look forward to.

Sony’s SmartAR demoed live, raises the bar for augmented reality (video) originally appeared on Engadget on Sun, 22 May 2011 17:24:00 EDT. Please see our terms for use of feeds.

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Sony SmartAR delivers high-speed markerless augmented reality, blows minds (video)

Some may agree that over the years, augmented reality’s been slowly losing its appeal given its sometimes laggy and unreliable performance — most implementations require a weird marker to be in clear sight, and the graphics rendering speed on your handheld device would rely on your slow and steady hands. As such, we were initially skeptical when Sony’s SmartAR announcement came along; but as you can see in the video above, said technology took us by surprise with its super slick responsiveness, and the markerless object recognition makes a compelling hassle-free selling point. What’s more, the same clip also shows off SmartAR handling large 3D space with ease — notice how the virtual objects continue to animate even when the original anchor object is out of sight. Sony hasn’t given any dates here, but there’s no doubt that once SmartAR is available to game developers and advertisers, it’ll rake in some nice pocket money for the electronics giant.

Continue reading Sony SmartAR delivers high-speed markerless augmented reality, blows minds (video)

Sony SmartAR delivers high-speed markerless augmented reality, blows minds (video) originally appeared on Engadget on Thu, 19 May 2011 01:26:00 EDT. Please see our terms for use of feeds.

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Japan won’t allow Sony to turn PSN back on until it’s assured it’s safe

Sony may be busy flipping the PlayStation Network switch back to the “on” position around the globe, but one locale where it won’t be doing so just yet is its homeland of Japan. The Dow Jones newshounds report that the Japanese government refuses to allow Sony to reactivate its ailing network until satisfaction is reached on a couple of outstanding issues. The first is that the company’s promised counter-hacking measures announced on May 1st have not yet been fully enacted — though details of what has or hasn’t been done yet are understandably unavailable — and the second is that Japan wants to see further preventive measures taken to ensure users users’ credit card numbers and other private data won’t be exposed through their use of Sony’s online services again. These sound like rational demands to us, and Sony is already in talks with the authorities to make sure it lives up to their expectations.

Continue reading Japan won’t allow Sony to turn PSN back on until it’s assured it’s safe

Japan won’t allow Sony to turn PSN back on until it’s assured it’s safe originally appeared on Engadget on Mon, 16 May 2011 01:53:00 EDT. Please see our terms for use of feeds.

Permalink News.com.au  |  sourceDow Jones Newswires (Fox Business)  | Email this | Comments

Angry Birds gets a web version, coming to Chrome Web Store

Yet another platform has been conquered by the affronted fowl: the web! Angry Birds‘ web client is built in WebGL, so presumably browsers other than Google’s Chrome should be able to run it as well, and even if you can’t handle WebGL, there’s Canvas support too. 60fps are promised on most modern PCs, and we’ve spotted SD and HD labels, suggesting there’ll be a choice of quality to match your computer’s performance. Offline gaming will also be available.

Chrome will get some exclusive content, such as “Chrome bombs” and other cutesy bits. Rovio just noted it’s “really, really happy about the 5 percent,” referring to Google’s pricing model of charging a flat fee of 5 percent to developers on in-app purchases in the Chrome Web Store. Yes, the Mighty Eagle will be a purchasable option for the impatient among you. The game will be available in the Store immediately after Google’s I/O 2011 keynote, so look out for it shortly.

Update: And the Angry Birds have landed. Hit up the source link below to obtain the free app.

Angry Birds gets a web version, coming to Chrome Web Store originally appeared on Engadget on Wed, 11 May 2011 12:55:00 EDT. Please see our terms for use of feeds.

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Super Mario gets a Portal gun, you monster (video)

Before Portal 2 there was Portal, and before Portal there was Super Mario Bros. Bring these together and you get a mushroom-chomping Italian plumber ruling the 2D world — outside the cold confines of Aperture Science — with the infamous Portal gun. The next logical step? Turn this into a first-person game. Go on, Reggie, make it happen.

Super Mario gets a Portal gun, you monster (video) originally appeared on Engadget on Thu, 28 Apr 2011 02:28:00 EDT. Please see our terms for use of feeds.

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Nintendo sells 3.61 million 3DS handhelds, but sees 2010 net profit decline by 66 percent

It’s a “good news, bad news” kind of a day in Super Mario land, as Nintendo’s announcement of a Wii successor has been followed up with the delivery of the company’s financial results for fiscal year 2010, which don’t make for happy reading. Nintendo’s net sales of $12.4 billion for the period ending on March 31st 2011 was 29 percent less than it tallied during the previous year, while its $825 million of net profit was also a staggering 66 percent lower than it earned last year. The 3DS has sold well so far, reaching 3.61 million transactions worldwide, but the Wii is down to 15 million global sales, which marks a 25 percent contraction from its FY2009 total of 20 million. So the impetus for a hardware refresh of the Wii is clearly there, now it’s just a matter of waiting for E3 to find out exactly how Nintendo plans to go about it.

Nintendo sells 3.61 million 3DS handhelds, but sees 2010 net profit decline by 66 percent originally appeared on Engadget on Mon, 25 Apr 2011 04:53:00 EDT. Please see our terms for use of feeds.

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Android’s in-app billing makes a dent: Dungeon Defenders free on Android Market

Dungeon Defenders: First Wave cost $3 when it first came out. This week, the iOS version will cost you ninety-nine cents. But if you want to play the Unreal Engine-powered tower defense game today, you can have it for free — developer Trendy Entertainment is now leaning on Android’s new in-app billing system to pay for the whole thing. We can’t give Trendy all the credit, of course, as Glu Mobile’s Gun Bros and Tapulous’ Tap Tap Revenge 4 are doing the same thing, but to our knowledge both of them were free to play from day one. Free-to-play gaming has been a controversial proposition in the console and PC gaming space — most publishers would just like to sell a game once, and call it a day. On phone, however, where apps are expected to be cheap, it could indeed make more sense to charge users for items and upgrades than to have users “buy” the game. Either way, we penny-pinchers are pleased as punch with the idea. PR after the break.

Continue reading Android’s in-app billing makes a dent: Dungeon Defenders free on Android Market

Android’s in-app billing makes a dent: Dungeon Defenders free on Android Market originally appeared on Engadget on Sat, 02 Apr 2011 23:20:00 EDT. Please see our terms for use of feeds.

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Angry Birds: Video Cheats for Every Level

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You’re tearing it up in Angry Birds, finding elegant smashed-avian-solutions for every level, and then you hit a wall. No matter what you do you can’t figure the level out. Take a peek at these video walkthroughs to blast through to the next level.

If you’re a purist, you’ll just have to keep plugging along until you solve that level. If you’re stuck on Episode 3 and you’d really like to cruise on to Episode 4, it’s worth sneaking a peek. Alternatively, maybe you’ve beat all the levels but you’re having a hell of a time getting all the Golden Eggs. Whatever your motivation you’ll find the solution you’re looking for in the videos below. We’ve divided the game up into all of the thematic levels in the core game followed by the Golden Egg cheats.

Angry Birds: Video Cheats for Every Level How To Use Clipping Masks (And Not Layer Masks) in Photoshop How to Remotely Control Your PC (Even When it Crashes)


Xbox Kinect on PS3 is Kevin Butler’s worst nightmare come true (video)

So here’s a dilemma that some gamers may have faced: do you want a console with great processing power but coupled with some glowing lollipops, or one with futuristic controller-free motion gaming at the cost of Blu-ray playback? Well, for us mere mortals it’s either one or the other, but Shantanu Goel went ahead to combine the best of both worlds: Xbox Kinect on a PS3. The video above is our man demonstrating his early software mod, which can currently recognize basic gestures like quickly pushing your hand towards the screen twice to activate the X button, as well as the usual waving around for navigation. While it’s obvious that this project is still at its infancy, Goel’s already working on beefing it up by adding full game profiles and skeletal tracking support, so with a bit of help from the community, hopefully it won’t be long before we get to liberally throw grenades in Killzone 3 without having to worry about damaging the TV. Maybe Kevin Butler will also see the lighter side of things, too.

Xbox Kinect on PS3 is Kevin Butler’s worst nightmare come true (video) originally appeared on Engadget on Mon, 21 Mar 2011 11:37:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS Could Actually Diagnose Eye Disorders [Gaming]

The Nintendo 3DS, once slammed as an eye-destroying device, is now being thought of as a tool for diagnosing eye disorders. According to Digital Trends, optometrists feel this could be a useful tool for early warning signs.

“The 3DS could be a godsend for identifying kids under six who need vision therapy,” associate director for health sciences and policy for the American Optometric Association Michael Duenas told the Canadian Press.
Kids who can’t see the 3D effect could possibly have a lazy eye. Dizziness or discomfort caused by the 3DS could also indicate a vision problem. Of course, there is still contingency of cranky old men who aren’t having it.”Kids should be out running around,” noted director of the Vision Performance Institute at Pacific University Jim Sheedy.[Digital Trends] More »







Microsoft goes on a hiring spree for new Xbox hardware devs, staffing up for next console push?

Before you go leaping to any conclusions, do remember that Microsoft plans on keeping the Xbox 360 going until at least 2015 so we’re not really talking imminent changes here. Nonetheless, the software giant has listed a plethora of new job openings, with the most interesting ones being at its Mountain View research campus, where a team responsible for “defining and delivering next generation console architectures” is looking for fresh blood. A graphics hardware architect is sought to ensure that the next Xbox strikes the optimal balance between the awesome and affordable, while a design verification engineer and a few others will be hired to test and help develop prototypes. This bolstering of numbers seems to indicate Microsoft is starting to ramp up research and development on its next-gen home entertainment linchpin, and while nothing’s likely to emerge from those Mountain View labs in the short term, the mere sound of clanking tools and buzzing electrons is getting us excited already.

Microsoft goes on a hiring spree for new Xbox hardware devs, staffing up for next console push? originally appeared on Engadget on Tue, 08 Mar 2011 04:50:00 EDT. Please see our terms for use of feeds.

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