Best Buy puts your music in the cloud, goes where others have gone before (updated)

Google, Amazon, and Apple have been hogging the headlines when it comes to storing your tunes in the internet ether. That doesn’t mean there isn’t room for another musically inclined cloud contender — or at least, that’s how Best Buy sees things. The big blue box has rolled out its aptly (if uncreatively) named Music Cloud service that lets you upload your audio to its servers and stream it wherever you go. You can also save songs locally, plus there are apps for Androids, Blackberrys, and iPhones to manage and play your music. There are two flavors of Music Cloud, Lite and Premium. The former is free, while the latter costs $3.99 a month, though Best Buy hasn’t said what the difference is (other than price) between the two. The catch? It’s currently only capable of grabbing songs from iTunes, so no uploading from file folders. Let’s hope that’s only a temporary problem.

Update: Turns out the Lite version only lets you listen to the first 30 seconds of each song — you gotta pony up for the Premium service if you want your full tunage to go.

Best Buy puts your music in the cloud, goes where others have gone before (updated) originally appeared on Engadget on Wed, 22 Jun 2011 01:30:00 EDT. Please see our terms for use of feeds.

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E3 2011 – Fruit Ninja To Hit Kinect This Summer, Facebook This Year

In the movie Hook, there’s a period during which all the Lost Boys think Robin Williams is a total schmuck. But Williams proves himself to be the one true Pan over time by completing various Pan-like tasks: fighting, flying and crowing, as well as disparaging Rufio. And it all starts with one singular moment, when, while standing on the table filled with make-believe Neverland food, Williams stops a coconut from colliding with his head by slicing it perfectly in half in mid-air.

Fruit Ninja is kinda like that. Not the Peter Pan part, but the vicious dismemberment of fruit part. If you own a smartphone, chances are good you’ve played it — it’s a simple touchscreen game in which fruit flies across the screen and you have to draw a quick line through it with your fingers to slice it. The more fruit you hit at once, the higher your score. There’s an added layer of hectic craziness created by the inclusion of bombs among the flying fruit, which cost points earned, and additional points that have power-up effects like multiplying score, slowing fruit down so that it’s easier to hit, extending time and so on.

Excelling in simplicity and challenging but fairly mindless fun, Fruit Ninja has made quite a splash for its developer, Halfbrick, in the mobile space. Halfbrick has other successful games, but none seem to approach the simple joy of Fruit Ninja — which is likely why the game is starting to creep onto other platforms.

Fruit Ninja Kinect is the biggest move Halfbrick is making with the Fruit Ninja franchise. As the title implies, it’s a Kinect-enabled version of the game, where You Are The Controller. I got a chance to get hands-on with Fruit Ninja Kinect, so to speak, at E3 2011.

Obviously since it’s a Kinect title, there’s no touching with Fruit Ninja Kinect. Instead, the Kinect camera track’s the players’ movements by projecting a shadow on the screen, helping players to stay oriented as they use their hands, rather than their fingers, as their razor-sharp fruit-destroying weapons of choice. Without the touch interface, it was a bit awkward at first — a little more like Fruit Ninja Pretend Judo Chop! or Fruit Ninja Awkward Robot Dance than I was used to from my time with the iPhone game — but after a few minutes, I was able to get the hang of it and dice flying fruit almost as well as I can on the small screen.

Adding Kinect to the Fruit Ninja universe opens up the game quite a bit. The title is an Xbox Live Arcade downloadable, so it gets the full XBLA treatment, including Achievements. It also carries new game modes — a Battle mode, in which players compete each other for a high score, and a cooperative mode where scores are added together — and “heaps and heaps of unlockables,” according to Halfbrick Executive Producer Ben Vale, including new blades and aesthetically different shadows. Fruit Ninja Kinect also packs online leaderboards that get reset weekly in order to foster competition among players.

“This the first XBLA Kinect game, so it’ll be available for about half of what a normal Kinect game goes for,” Vale said. “And it’s the most responsive Kinect game we’ve seen.”

Fruit Ninja Kinect is being released as part of Xbox Live’s Summer of Arcade promotion, so Vale said he wasn’t sure what it would cost or exactly when it would be released: “Really soon, I guess.”

It only took one round to get a feel for Fruit Ninja Kinect, and one more to foster a serious sense of competition with someone else who was also receiving the demo. Games are short — just two minutes or so — but they’re both highly active and perfectly small-scale: pretty much exactly what you’d expect Fruit Ninja to look like if you were playing it by waving your hands at your TV.

The other platform receiving a new Fruit Ninja title is Facebook. That game is called Fruit Ninja Frenzy, and it’ll offer some different gameplay from other versions of Fruit Ninja, although it’ll be closely tied to an upcoming iOS title of the same name.

Frenzy is a Flash game played with a mouse with quick click-and-drag motions, right in a browser window, like other Facebook games. And like other Facebook games, it’ll allow players to unlock much of its content by paying for it. Frenzy works in a pay element by presenting players with three “slots,” which can be unlocked through by playing the game extensively or through purchases. Each slot allows players to add a power-up or a modifier to their game — for example, a player could plug a “no bombs” power-up in one slot to disable any danger in a playthrough, or use another slot to extend the time on a Fruit Ninja round by seven seconds to rack up more points. Like Fruit Ninja Kinect, there will also be additional blades, seasonal content, and other things that can be purchased.

I played a few rounds on Fruit Ninja on Facebook in a beta version, and it’s not bad. The mouse interface isn’t nearly the same as the touch slicing or even pretending your hands are swords when using Kinect — there was a lot of errant clicking, although I was also trying to play a computer game standing up — but after a round or two, I can see the short-term Facebook embedded appeal.

Players aren’t required to purchase the content they want in Fruit Ninja Frenzy on Facebook, but it is quicker than earning it. It’s also possible to rack up premium currency in the game a number of ways, such as by earning achievements. That currency can then be applied to unlocking new items in the game.

The whole idea is to foster competition and leverage the massive community on Facebook and the friends that most people are already interacting with using the social network. Like Kinect, Frenzy carries leaderboards that are reset weekly, basically creating a new weekly tournament in which players can take part. That sort of competition, coupled with the ease of playing Fruit Ninja (which is part of why it’s popular anyway), should do a lot to draw people into Frenzy.

The Facebook title goes into a closed beta this summer, and it’ll launch alongside the iOS Fruit Ninja Frenzy sometime later this year. The iPhone/iPad title will include all the same content as the Facebook game, and holiday updates and the like will hit both versions at the same time. The iOS version and the Facebook version will also share a leaderboard, so you can play while on the go and compete against Facebook friends.

So fans of Fruit Ninja, of which there seem to be many, will have some new ways to dominate fruit this summer, and they’re all pretty fun. We’ll keep you up to date when more information, like pricing and release dates, become available in the future.

Cue Acoustics PS1 wireless speakers do audio over DLNA, we go hands-on

Speaker wire is expensive if you buy it at retail, cheap if you just use a spool of electrical cable, but always, always an eyesore. Sure, you can pull it through the drywall, hide it behind some curtains — or you can just go wireless. That’s the option Cue Acoustics will enable with its PS1 bookshelf speakers, shipping this August. They’re a high-end pair, each internally amplified and offering a 5-inch downward-firing woofer, 3.5-inch mid, and .75-inch tweeter, covering all the acoustic hotspots with fanfare. More important, though, is that each speaker can run with only one cable: power. Full details after the break.

Continue reading Cue Acoustics PS1 wireless speakers do audio over DLNA, we go hands-on

Cue Acoustics PS1 wireless speakers do audio over DLNA, we go hands-on originally appeared on Engadget on Tue, 21 Jun 2011 20:45:00 EDT. Please see our terms for use of feeds.

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Owls with Stupid Expressions on their Faces

Owl 3

Is failing to impress lady owl whilst talking about his mid-range sports car.

 

owl #1- highest spot was #55 on explore

Is all like, ‘You guys!’.

 

owl @ avilon zoo

Is mistaken in thinking that his off colour joke is going down well in the client meeting.

 

Happy Snowy Owl

Is ticklish.

 

Is totally going to lay off the dope soon, man.

 

Commentary from MildlyDiverting‘s gallery Owls with Stupid Expressions on their Faces. Photos from hairygit1965, Eyesplash, jiformales (yajo) – super busy …., Stephen van der Mark, and James Wainwright.

CFL returns to NFL Network

The Canadian Football League will be back for a second season on the NFL Network. The network announced Tuesday that two CFL games per week will be broadcast in the United States.

Vizio Tablet gets detailed, we go hands-on (video)

Way back in January at CES, we managed to sneak in a little bit of hands-on time with the Vizio tablet, the TV manufacturer’s straightforwardly-named foray into the ever-popular space. The tablet runs Gingerbread at present, though Vizio has said that it’s willing to make the leap over to the tablet-optimized Honeycomb, as soon as that operating system is deemed sufficiently stable by the company. The 1024 x 768 device is multimedia-minded, with an IR controller on the top that lets the whole thing double as a remote for your living room entertainment devices like TVs and VCRs. The tablet also features HDMI out and speakers on the top and side, so you can maintain stereo listening even when you switch its orientation.

Blake Griffin’s favorite touchscreen device will be hitting store shelves next month for a fairly reasonable $349 — we wouldn’t have expected anything less than an affordable price point from a company like Vizio. And we have to say, it’s a pretty solid feeling piece of hardware for that price. The software doesn’t seem quite perfect at the moment, but we’re happy to hold off judgment until we get some hands-on time with the final version in the near future. Check out a video tour of the tablet below.

Continue reading Vizio Tablet gets detailed, we go hands-on (video)

Vizio Tablet gets detailed, we go hands-on (video) originally appeared on Engadget on Tue, 21 Jun 2011 17:18:00 EDT. Please see our terms for use of feeds.

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BlackBerry Tablet OS v1.0.6 update brings Flash 10.3 and AIR 2.7 to PlayBook

Nah, it ain’t the update that’ll bring a standalone email client to your BlackBerry PlayBook, but at least it’s some positive news in an otherwise gloomy arena surrounding RIM. Version 1.0.6 of the BlackBerry Tablet OS was just cut loose today, bringing support for Adobe’s Flash 10.3 and AIR 2.7 software. In other words, users should see improved Flash performance, and they’ll also be able to tap into a new array of apps crafted with AIR 2.7. Oh, and for the security mavens? There’s a few built-in updates to safeguard you and yours. It’s available over-the-air right now, and if you don’t see an update just yet, be patient — it’s en route, we swear.

BlackBerry Tablet OS v1.0.6 update brings Flash 10.3 and AIR 2.7 to PlayBook originally appeared on Engadget on Tue, 21 Jun 2011 16:56:00 EDT. Please see our terms for use of feeds.

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Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video)

Microsoft is sending out a subtle reminder this week that, despite all of the fanfare surrounding its newly announced service, Apple isn’t the only game in the cloud. Redmond has unveiled updates to SkyDrive, including speed boosts, a revamped UI, and improvements to photo viewing. The latest version of the almost four-year-old service has cut wait time on actions like clicking folders, from six to nine seconds down to 100 to 300 milliseconds. The updated software also features H.264 video playback, a navigation system more akin to desktop browsing, and a single view for files, docs, and photos. Let Microsoft hold your hand through a video tour of its cloud below.

Continue reading Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video)

Microsoft upgrades SkyDrive, reminds us of its place in the cloud (video) originally appeared on Engadget on Tue, 21 Jun 2011 15:19:00 EDT. Please see our terms for use of feeds.

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